posted on TC241: Principles of Interactivity, February 4, 2007
With Sony putting so much time and money into their PlayStation 3, it seems that it’s falling short in sales, giving Sony a $1.65 Billion (US dollar) loss, and possible looking up to a $2 Billion (US dollar) loss according to IGN.com, as people just aren’t buying these things as Sony hoped. I don’t blame people for not buying them as they are rather pricey. A few weeks ago, I was at a Wal-Mart and was asking if there were any Wii’s available, an employee told me they are gone in literally minutes when they come in, then I looked over on the shelf and saw a few PS3’s just sitting there all lonely by themselves. At the time I was quite surprised, but it seems that this is the trend for Sony’s new $500-$600 console.
I’ve also noticed that the PS3 has tried to make the system more interactive with a controller (SIXAXIS) having a tilt sensor, where the player can tilt the controller, having a tilting affect in the game. An example of this would be a game involving a flying plane, where the player would want to cut left, they just tilt the controller to the left. I personally think Sony tried to put this feature in their system after they saw Nintendo reveal there innovative and very impressive motion sensor controllers. With Sony making attempts to become more interactive, it hasn’t seemed to help it’s slumping sales, especially against Nintendo’s Wii and Microsoft’s XBOX 360.